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authorMaranBr <maranbr@outlook.com>2026-05-24 01:03:20 +0200
committercrueter <crueter@eden-emu.dev>2026-05-24 01:03:20 +0200
commit573e06131dd969114c61f6db48254ad30aebd796 (patch)
tree2517292cc0aa6e59328aea903295447142223eae /src/video_core/texture_cache/texture_cache.h
parent06c8926a2ec5d40a31d2c9c4692afee80fedddf3 (diff)
[texture_cache] Fix a rare visual corruption under specific conditions (#3986)
This fixes a rare visual corruption that can occur under specific conditions depending on the hardware used. This bug is known to affect the loading screens in The Legend of Zelda: Tears of the Kingdom. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3986 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 5a1c680830..cb6b5b0a94 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -128,6 +128,7 @@ void TextureCache<P>::RunGarbageCollector() {
if (num_iterations == 0) {
return true;
}
+ --num_iterations;
auto& image = slot_images[image_id];
if (True(image.flags & ImageFlagBits::IsDecoding)) {
return false;
@@ -136,7 +137,6 @@ void TextureCache<P>::RunGarbageCollector() {
if ((!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) || (!high_priority_mode && must_download)) {
return false;
}
- --num_iterations;
if (must_download) {
auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
const auto copies = FixSmallVectorADL(FullDownloadCopies(image.info));