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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-22 12:29:23 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2019-12-22 12:29:23 -0400
commit7b2a50efdc31abdbd28722c12c35e36a27479b56 (patch)
treeeeb9d932ca202b1649774e076a6d12176b4d9c17 /src/video_core/texture_cache/texture_cache.h
parent28820996534f38bb2cb755eabb3e0a04c875e204 (diff)
Texture Cache: Improve documentation
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 9c2d108d32..f4c0156354 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -616,8 +616,9 @@ private:
}
/**
- * Takes care of managing 3D textures and its slices. Does some HLE methods when possible.
- * Fallsback to LLE when it isn't possible.
+ * Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D
+ * textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of
+ * the HLE methods.
*
* @param overlaps The overlapping surfaces registered in the cache.
* @param params The parameters on the new surface.
@@ -766,7 +767,7 @@ private:
}
}
- // Look if it's a 3D texture
+ // Check if it's a 3D texture
if (params.block_depth > 0) {
auto surface =
Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);