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authorbunnei <bunneidev@gmail.com>2020-02-24 10:14:50 -0500
committerGitHub <noreply@github.com>2020-02-24 10:14:50 -0500
commit80e577e2a675b069f2fc1e20333c048e33db2515 (patch)
treef60ec07ce5a4e6f56a1c9c5e18884de52de81334 /src/video_core/texture_cache/texture_cache.h
parentf840aa27af3b760b4b827d8e061650f82a3dd3aa (diff)
parent505f30fdaf979856634f132eed1d2e744540bd0f (diff)
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 0d105d3862..c70e4aec24 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -160,10 +160,7 @@ public:
SetEmptyDepthBuffer();
return {};
}
- const auto depth_params{SurfaceParams::CreateForDepthBuffer(
- system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
- regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
- regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
+ const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)};
auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
if (depth_buffer.target)
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);