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| author | bunnei <bunneidev@gmail.com> | 2020-02-24 10:14:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-24 10:14:50 -0500 |
| commit | 80e577e2a675b069f2fc1e20333c048e33db2515 (patch) | |
| tree | f60ec07ce5a4e6f56a1c9c5e18884de52de81334 /src/video_core/texture_cache/texture_cache.h | |
| parent | f840aa27af3b760b4b827d8e061650f82a3dd3aa (diff) | |
| parent | 505f30fdaf979856634f132eed1d2e744540bd0f (diff) | |
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 0d105d3862..c70e4aec24 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -160,10 +160,7 @@ public: SetEmptyDepthBuffer(); return {}; } - const auto depth_params{SurfaceParams::CreateForDepthBuffer( - system, regs.zeta_width, regs.zeta_height, regs.zeta.format, - regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height, - regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)}; + const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)}; auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true); if (depth_buffer.target) depth_buffer.target->MarkAsRenderTarget(false, NO_RT); |
