diff options
| author | ryana <ryanamayque@gmail.com> | 2026-05-04 18:15:55 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-05-04 18:15:55 +0200 |
| commit | a76c76d122129da7399cd9b6a5d9d6695a95e8cf (patch) | |
| tree | 382b542c8fc1526dc5842a4685a3ec7b2ff7d0ec /src/video_core/texture_cache/texture_cache.h | |
| parent | 44fa2805d6c6d2b1a7e838d27d7d6eafb9c57420 (diff) | |
[shader_recompiler] handle dynamic texture descriptor strides (#3898)
this fixes dynamic texture descriptors that are not laid out as simple 8-byte entries
tested on steam deck/amd
notes
- DynamicDescriptorSizeShift called twice because i moved it away from the struct but doing it this way keeps the patch just in this single file than adding a new derived field in the shared struct (i also think its just a cheap recomputation anyways)
- removed cbuf scanning because i figured out how to do a bounds check statically
credits:
- Mythrax <mythrax@mytrax-rs.org> (identified the 1024 descriptor cap fix in #3897)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3898
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
0 files changed, 0 insertions, 0 deletions
