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authorryana <ryanamayque@gmail.com>2026-05-04 18:15:55 +0200
committercrueter <crueter@eden-emu.dev>2026-05-04 18:15:55 +0200
commita76c76d122129da7399cd9b6a5d9d6695a95e8cf (patch)
tree382b542c8fc1526dc5842a4685a3ec7b2ff7d0ec /src/video_core/texture_cache/texture_cache.h
parent44fa2805d6c6d2b1a7e838d27d7d6eafb9c57420 (diff)
[shader_recompiler] handle dynamic texture descriptor strides (#3898)
this fixes dynamic texture descriptors that are not laid out as simple 8-byte entries tested on steam deck/amd notes - DynamicDescriptorSizeShift called twice because i moved it away from the struct but doing it this way keeps the patch just in this single file than adding a new derived field in the shared struct (i also think its just a cheap recomputation anyways) - removed cbuf scanning because i figured out how to do a bounds check statically credits: - Mythrax <mythrax@mytrax-rs.org> (identified the 1024 descriptor cap fix in #3897) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3898 Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
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