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authorlizzie <lizzie@eden-emu.dev>2026-02-10 03:34:07 +0100
committercrueter <crueter@eden-emu.dev>2026-02-10 03:34:07 +0100
commita8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch)
treed967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/video_core/texture_cache/texture_cache.h
parent0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff)
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 2564a67780..0ed65e29e9 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -9,7 +9,7 @@
#include <limits>
#include <optional>
#include <bit>
-#include <unordered_set>
+#include <ankerl/unordered_dense.h>
#include <boost/container/small_vector.hpp>
#include "common/alignment.h"
@@ -1989,8 +1989,8 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
}
const auto [pair, is_new] = channel_state->samplers.try_emplace(config);
if (is_new) {
- EnforceSamplerBudget();
pair->second = slot_samplers.insert(runtime, config);
+ EnforceSamplerBudget();
}
return pair->second;
}
@@ -2035,7 +2035,7 @@ void TextureCache<P>::TrimInactiveSamplers(size_t budget) {
}
set.insert(id);
};
- std::unordered_set<SamplerId> active;
+ ankerl::unordered_dense::set<SamplerId> active;
active.reserve(channel_state->graphics_sampler_ids.size() +
channel_state->compute_sampler_ids.size());
for (const SamplerId id : channel_state->graphics_sampler_ids) {
@@ -2363,9 +2363,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
image.flags &= ~ImageFlagBits::BadOverlap;
lru_cache.Free(image.lru_index);
const auto& clear_page_table =
- [image_id](u64 page,
- std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>&
- selected_page_table) {
+ [image_id](u64 page, ankerl::unordered_dense::map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>& selected_page_table) {
const auto page_it = selected_page_table.find(page);
if (page_it == selected_page_table.end()) {
ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);