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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 04:29:44 -0500
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 08:40:04 -0500
commitab943ab4f32a0b394badc5c753a75ad8a43fb937 (patch)
tree1a983ec97b6dbff41aceb36a0bd15c5c0a37fe9d /src/video_core/texture_cache/texture_cache.h
parentb096fbea66468bc30c7608a7c1ef2a6bb15cafee (diff)
sw_blitter: keep scratch buffers of up to 2 MiB between blits
With 16 MiB, title 1's boot-time mip blits (64/16/4/1 MiB levels) left 16 buffers of 16 MiB, 256 MiB, in its 2D engines for the session. Larger buffers are now freed after the blit. (cherry picked from commit 0aba89fbb4337d1f3f915a19a9e279596c6c67f1)
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
0 files changed, 0 insertions, 0 deletions