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| author | Duck912 <350528965+Duck912@users.noreply.github.com> | 2026-11-01 21:41:49 -0500 |
|---|---|---|
| committer | Duck912 <350528965+Duck912@users.noreply.github.com> | 2026-11-01 21:54:48 -0500 |
| commit | 9acc324228b7028f947e053a08c18543f631e5ce (patch) | |
| tree | b08e665d1bcccaf6f52278466db182b6cb439939 /src/video_core/texture_cache/util.cpp | |
| parent | a169391e6019d6356cc0492c5a25cf7dbfc22fa3 (diff) | |
nx2:vi2: report the display's maximum buffer resolution
Command 106 was auto-stubbed, and Fire Emblem: Fortune's Weave treats
its empty reply as mode 0 and picks its 720p tier (rendering at 360p).
Report mode 4 (1440p) docked and 2 (1080p, the screen) handheld; the
game then renders at 720p and 540p and upscales to those.
EDEN_VI2_MAX_RESOLUTION_MODE overrides the mode.
Assisted-by: Claude Opus 5.5 (debugging, implementation and drafting)
Signed-off-by: Duck912 <350528965+Duck912@users.noreply.github.com>
Diffstat (limited to 'src/video_core/texture_cache/util.cpp')
0 files changed, 0 insertions, 0 deletions
