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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 14:31:00 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 14:31:00 -0400
commite7cc2cea290280e519ce011049063a9e40e7cc9c (patch)
tree244e5360a955de2e9af5de135bcdf72c05f43a53 /src/video_core/texture_cache/util.cpp
parente52e389b542565338c342a8692f9466c11749ba8 (diff)
Cache rejected native shaders and log each rejection once
A rejected program was lowered again (and logged) on every draw or dispatch: 1.7M log lines in 13 minutes of title 1. The shader cache keeps the first exception per address until guest memory there is written, and the error logs are deduplicated.
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