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authorMaranBr <maranbr@outlook.com>2025-10-30 03:45:43 +0100
committercrueter <crueter@eden-emu.dev>2025-10-30 03:45:43 +0100
commit06275885f1897e68483d7752200446e35eedd2cd (patch)
tree70fe90c6379a0937228221656b847d1990104f40 /src/video_core/texture_cache
parent206e7af162d212da6a98f069a579bed36f5e0062 (diff)
[video_core] Remove redundant check on image_view and image_view_info (#2891)
This removes a redundant check on image_view and image_view_info. This check is not needed here. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/video_core/texture_cache')
-rw-r--r--src/video_core/texture_cache/image_info.cpp2
-rw-r--r--src/video_core/texture_cache/image_view_info.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/image_info.cpp b/src/video_core/texture_cache/image_info.cpp
index a0d8d5d94c..ef02972209 100644
--- a/src/video_core/texture_cache/image_info.cpp
+++ b/src/video_core/texture_cache/image_info.cpp
@@ -52,7 +52,7 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
ASSERT(!config.IsPitchLinear());
}
TextureType tex_type = config.texture_type;
- if ((config.Depth() > 1 || config.BaseLayer() != 0) && config.BaseLayer() < config.Depth()) {
+ if (config.Depth() > 1 || config.BaseLayer() != 0) {
switch (tex_type) {
case TextureType::Texture1D:
tex_type = TextureType::Texture1DArray;
diff --git a/src/video_core/texture_cache/image_view_info.cpp b/src/video_core/texture_cache/image_view_info.cpp
index c53cd0e413..2aa05dab30 100644
--- a/src/video_core/texture_cache/image_view_info.cpp
+++ b/src/video_core/texture_cache/image_view_info.cpp
@@ -41,7 +41,7 @@ ImageViewInfo::ImageViewInfo(const TICEntry& config, s32 base_layer) noexcept
};
range.extent.levels = config.res_max_mip_level - config.res_min_mip_level + 1;
TextureType tex_type = config.texture_type;
- if ((config.Depth() > 1 || base_layer != 0) && static_cast<u32>(base_layer) < config.Depth()) {
+ if (config.Depth() > 1 || base_layer != 0) {
switch (tex_type) {
case TextureType::Texture1D:
tex_type = TextureType::Texture1DArray;