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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 20:44:40 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 20:49:49 -0400
commit2203754e5d054ad2e2d68dd15a3aa3bf0db2479b (patch)
treecb59476df72baf899195b07f0763c6acf8c020be /src/video_core/texture_cache
parenta08fc6a6a990fa4c5b51b6309e99ba4dcddafe97 (diff)
cmake: find windeployqt for Windows builds with an installed Qt
WINDEPLOYQT_EXECUTABLE was never set, so the post-build step of the Qt frontend ran the emulator itself with windeployqt's arguments and failed every Windows build against an installed Qt, like the release workflow. Use Qt's own windeployqt target, or look next to Qt's binaries, and name the executable through the target instead of a hard-coded file name.
Diffstat (limited to 'src/video_core/texture_cache')
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