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authorCaio Oliveira <caiooliveirafarias0@gmail.com>2026-01-18 05:42:05 +0100
committercrueter <crueter@eden-emu.dev>2026-01-18 05:42:05 +0100
commited0276582e85c60fb4f65a63d83cad1bdeb409e2 (patch)
tree87e9935be012549eb7f80e397e31aa2c057a3d62 /src/video_core/textures/decoders.cpp
parent5406a153e188144dbb30c53867247e140fb88b5e (diff)
[fixup] Revert "[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)" (#3333)
This make slowdown on: - Mario 3D World (path from World 6 to World 7) - Okami HD (On Docked) Should check the cause for such regression (Maran's Note: looks like VRAM allocation is not being freed?) This reverts commit ea29f169e6c201e2028e08366d989b36b54dedba. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3333 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp178
1 files changed, 111 insertions, 67 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 64a32cf504..25b0860b0f 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -18,7 +18,8 @@
namespace Tegra::Texture {
namespace {
-constexpr u32 pdep(u32 mask, u32 value) {
+template <u32 mask>
+constexpr u32 pdep(u32 value) {
u32 result = 0;
u32 m = mask;
for (u32 bit = 1; m; bit += bit) {
@@ -29,12 +30,15 @@ constexpr u32 pdep(u32 mask, u32 value) {
return result;
}
-void incrpdep(u32 mask, u32 incr_amount, u32& value) {
- u32 swizzled_incr = pdep(mask, incr_amount);
+template <u32 mask, u32 incr_amount>
+void incrpdep(u32& value) {
+ static constexpr u32 swizzled_incr = pdep<mask>(incr_amount);
value = ((value | ~mask) + swizzled_incr) & mask;
}
-void SwizzleImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride) {
+template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
+void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
+ u32 block_height, u32 block_depth, u32 stride) {
// The origin of the transformation can be configured here, leave it as zero as the current API
// doesn't expose it.
static constexpr u32 origin_x = 0;
@@ -42,12 +46,13 @@ void SwizzleImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std:
static constexpr u32 origin_z = 0;
// We can configure here a custom pitch
- // As it's not exposed 'width * bytes_per_pixel' will be the expected pitch.
- const u32 pitch = width * bytes_per_pixel;
+ // As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
+ const u32 pitch = width * BYTES_PER_PIXEL;
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
- const u32 slice_size = Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
+ const u32 slice_size =
+ Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
const u32 block_height_mask = (1U << block_height) - 1;
const u32 block_depth_mask = (1U << block_depth) - 1;
@@ -59,42 +64,50 @@ void SwizzleImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std:
((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height));
for (u32 line = 0; line < height; ++line) {
const u32 y = line + origin_y;
- const u32 swizzled_y = pdep(SWIZZLE_Y_BITS, y);
+ const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
- const u32 offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
+ const u32 offset_y = (block_y >> block_height) * block_size +
+ ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
- u32 swizzled_x = pdep(SWIZZLE_X_BITS, origin_x * bytes_per_pixel);
- for (u32 column = 0; column < width; ++column, incrpdep(SWIZZLE_X_BITS, bytes_per_pixel, swizzled_x)) {
- const u32 x = (column + origin_x) * bytes_per_pixel;
+ u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
+ for (u32 column = 0; column < width;
+ ++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
+ const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
- const u32 unswizzled_offset = slice * pitch * height + line * pitch + column * bytes_per_pixel;
- u8* const dst = &output[to_linear ? swizzled_offset : unswizzled_offset];
- const u8* const src = &input[to_linear ? unswizzled_offset : swizzled_offset];
+ const u32 unswizzled_offset =
+ slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
- std::memcpy(dst, src, bytes_per_pixel);
+ u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
+ const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
+
+ std::memcpy(dst, src, BYTES_PER_PIXEL);
}
}
}
}
-void SwizzleSubrectImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 num_lines, u32 block_height, u32 block_depth, u32 pitch_linear) {
+template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
+void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height,
+ u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 num_lines,
+ u32 block_height, u32 block_depth, u32 pitch_linear) {
// The origin of the transformation can be configured here, leave it as zero as the current API
// doesn't expose it.
static constexpr u32 origin_z = 0;
// We can configure here a custom pitch
- // As it's not exposed 'width * bytes_per_pixel' will be the expected pitch.
+ // As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
const u32 pitch = pitch_linear;
- const u32 stride = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
+ const u32 stride = Common::AlignUpLog2(width * BYTES_PER_PIXEL, GOB_SIZE_X_SHIFT);
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
- const u32 slice_size = Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
+ const u32 slice_size =
+ Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
const u32 block_height_mask = (1U << block_height) - 1;
const u32 block_depth_mask = (1U << block_depth) - 1;
@@ -110,25 +123,28 @@ void SwizzleSubrectImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> outpu
const u32 lines_in_y = (std::min)(unprocessed_lines, extent_y);
for (u32 line = 0; line < lines_in_y; ++line) {
const u32 y = line + origin_y;
- const u32 swizzled_y = pdep(SWIZZLE_Y_BITS, y);
+ const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
- const u32 offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
+ const u32 offset_y = (block_y >> block_height) * block_size +
+ ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
- u32 swizzled_x = pdep(SWIZZLE_X_BITS, origin_x * bytes_per_pixel);
- for (u32 column = 0; column < extent_x; ++column, incrpdep(SWIZZLE_X_BITS, bytes_per_pixel, swizzled_x)) {
- const u32 x = (column + origin_x) * bytes_per_pixel;
+ u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
+ for (u32 column = 0; column < extent_x;
+ ++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
+ const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
- const u32 unswizzled_offset = slice * pitch * height + line * pitch + column * bytes_per_pixel;
+ const u32 unswizzled_offset =
+ slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
- u8* const dst = &output[to_linear ? swizzled_offset : unswizzled_offset];
- const u8* const src = &input[to_linear ? unswizzled_offset : swizzled_offset];
+ u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
+ const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
- std::memcpy(dst, src, bytes_per_pixel);
+ std::memcpy(dst, src, BYTES_PER_PIXEL);
}
}
unprocessed_lines -= lines_in_y;
@@ -138,17 +154,23 @@ void SwizzleSubrectImpl(bool to_linear, u32 bytes_per_pixel, std::span<u8> outpu
}
}
-void Swizzle(bool to_linear, std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
+template <bool TO_LINEAR>
+void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
switch (bytes_per_pixel) {
- case 1:
- case 2:
- case 3:
- case 4:
- case 6:
- case 8:
- case 12:
- case 16:
- return SwizzleImpl(to_linear, bytes_per_pixel, output, input, width, height, depth, block_height, block_depth, stride_alignment);
+#define BPP_CASE(x) \
+ case x: \
+ return SwizzleImpl<TO_LINEAR, x>(output, input, width, height, depth, block_height, \
+ block_depth, stride_alignment);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
default:
ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel);
break;
@@ -157,57 +179,78 @@ void Swizzle(bool to_linear, std::span<u8> output, std::span<const u8> input, u3
} // Anonymous namespace
-void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
+void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
+ u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
+ u32 stride_alignment) {
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
- const u32 new_bpp = (std::min)(4U, u32(std::countr_zero(width * bytes_per_pixel)));
+ const u32 new_bpp = (std::min)(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel)));
width = (width * bytes_per_pixel) >> new_bpp;
bytes_per_pixel = 1U << new_bpp;
- Swizzle(false, output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, stride);
+ Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
+ stride);
}
-void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
+void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 depth, u32 block_height, u32 block_depth,
+ u32 stride_alignment) {
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
- const u32 new_bpp = (std::min)(4U, u32(std::countr_zero(width * bytes_per_pixel)));
+ const u32 new_bpp = (std::min)(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel)));
width = (width * bytes_per_pixel) >> new_bpp;
bytes_per_pixel = 1U << new_bpp;
- Swizzle(true, output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, stride);
+ Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
+ stride);
}
-void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) {
+void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y,
+ u32 block_height, u32 block_depth, u32 pitch_linear) {
switch (bytes_per_pixel) {
- case 1:
- case 2:
- case 3:
- case 4:
- case 6:
- case 8:
- case 12:
- case 16:
- return SwizzleSubrectImpl(true, bytes_per_pixel, output, input, width, height, depth, origin_x, origin_y, extent_x, extent_y, block_height, block_depth, pitch_linear);
+#define BPP_CASE(x) \
+ case x: \
+ return SwizzleSubrectImpl<true, x>(output, input, width, height, depth, origin_x, \
+ origin_y, extent_x, extent_y, block_height, \
+ block_depth, pitch_linear);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
default:
ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel);
break;
}
}
-void UnswizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) {
+void UnswizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
+ u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x,
+ u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) {
switch (bytes_per_pixel) {
- case 1:
- case 2:
- case 3:
- case 4:
- case 6:
- case 8:
- case 12:
- case 16:
- return SwizzleSubrectImpl(false, bytes_per_pixel, output, input, width, height, depth, origin_x, origin_y, extent_x, extent_y, block_height, block_depth, pitch_linear);
+#define BPP_CASE(x) \
+ case x: \
+ return SwizzleSubrectImpl<false, x>(output, input, width, height, depth, origin_x, \
+ origin_y, extent_x, extent_y, block_height, \
+ block_depth, pitch_linear);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
default:
ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel);
break;
}
}
-std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth) {
+std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
+ u32 block_height, u32 block_depth) {
if (tiled) {
const u32 aligned_width = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
const u32 aligned_height = Common::AlignUpLog2(height, GOB_SIZE_Y_SHIFT + block_height);
@@ -218,7 +261,8 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
}
}
-u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, u32 bytes_per_pixel) {
+u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
+ u32 bytes_per_pixel) {
auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
const u32 gobs_in_block = 1 << block_height;
const u32 y_blocks = GOB_SIZE_Y << block_height;