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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-07 09:48:26 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 10:56:07 -0400
commit4a5f3e4733c9d6ea15e998b1d3a272614c1e5b4e (patch)
tree934c66c124dd77a17fae07ae919335efb1107255 /src/video_core/textures/texture.cpp
parentf5d7aedfe98c6b1ce41b9d5afcb48c3f56663efe (diff)
configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
Diffstat (limited to 'src/video_core/textures/texture.cpp')
-rw-r--r--src/video_core/textures/texture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp
index d8b88d9bc2..39c08b5ae1 100644
--- a/src/video_core/textures/texture.cpp
+++ b/src/video_core/textures/texture.cpp
@@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
s32 added_anisotropic{};
- if (anisotropic_settings == 0) {
+ if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
} else {
- added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
+ added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}
return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
}