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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/video_core/textures/workers.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/textures/workers.cpp')
-rw-r--r--src/video_core/textures/workers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/textures/workers.cpp b/src/video_core/textures/workers.cpp
index a71c305f49..01aa716e11 100644
--- a/src/video_core/textures/workers.cpp
+++ b/src/video_core/textures/workers.cpp
@@ -6,7 +6,7 @@
namespace Tegra::Texture {
Common::ThreadWorker& GetThreadWorkers() {
- static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
+ static Common::ThreadWorker workers{(std::max)(std::thread::hardware_concurrency(), 2U) / 2,
"ImageTranscode"};
return workers;