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authorlizzie <lizzie@eden-emu.dev>2026-01-18 12:33:00 +0100
committercrueter <crueter@eden-emu.dev>2026-01-18 12:33:00 +0100
commit291b5febecdee943a630aaa884f25c5d4d6688d1 (patch)
tree4982187b786b1d889676580f10ec2426757930a0 /src/video_core/video_core.cpp
parented0276582e85c60fb4f65a63d83cad1bdeb409e2 (diff)
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye ![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/video_core.cpp')
-rw-r--r--src/video_core/video_core.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 146f6955bd..4a9751e208 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -22,12 +25,12 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
auto& device_memory = system.Host1x().MemoryManager();
switch (Settings::values.renderer_backend.GetValue()) {
- case Settings::RendererBackend::OpenGL:
- return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu,
- std::move(context));
+ case Settings::RendererBackend::OpenGL_GLSL:
+ case Settings::RendererBackend::OpenGL_GLASM:
+ case Settings::RendererBackend::OpenGL_SPIRV:
+ return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu, std::move(context));
case Settings::RendererBackend::Vulkan:
- return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu,
- std::move(context));
+ return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu, std::move(context));
case Settings::RendererBackend::Null:
return std::make_unique<Null::RendererNull>(emu_window, gpu, std::move(context));
default: