diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-06-23 06:31:25 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-06-23 06:31:25 +0200 |
| commit | 3aa0d462598beb2021308eee1d757d74fe33b312 (patch) | |
| tree | ed425c3845ba8fa61184d97b0588cb049b518bd7 /src/video_core/video_core.cpp | |
| parent | f8facda35fe7f17143f84bbfbdacc4cc48678946 (diff) | |
[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/video_core.cpp')
| -rw-r--r-- | src/video_core/video_core.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 1ac7a0bc35..54fb8f6239 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -45,23 +45,23 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::System& system, Co namespace VideoCore { -std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) { +/// @brief Creates an emulated GPU instance using the given system context. +void CreateGPU(std::optional<Tegra::GPU>& gpu, Core::Frontend::EmuWindow& emu_window, Core::System& system) { Settings::UpdateRescalingInfo(); const auto nvdec_value = Settings::values.nvdec_emulation.GetValue(); const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off; const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue(); - auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec); + gpu.emplace(system, use_async, use_nvdec); auto context = emu_window.CreateSharedContext(); auto scope = context->Acquire(); try { auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context)); gpu->BindRenderer(std::move(renderer)); - return gpu; } catch (const std::runtime_error& exception) { scope.Cancel(); LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what()); - return nullptr; + gpu.reset(); } } |
