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authorlizzie <lizzie@eden-emu.dev>2026-06-23 06:31:25 +0200
committercrueter <crueter@eden-emu.dev>2026-06-23 06:31:25 +0200
commit3aa0d462598beb2021308eee1d757d74fe33b312 (patch)
treeed425c3845ba8fa61184d97b0588cb049b518bd7 /src/video_core/video_core.cpp
parentf8facda35fe7f17143f84bbfbdacc4cc48678946 (diff)
[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/video_core.cpp')
-rw-r--r--src/video_core/video_core.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 1ac7a0bc35..54fb8f6239 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -45,23 +45,23 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::System& system, Co
namespace VideoCore {
-std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
+/// @brief Creates an emulated GPU instance using the given system context.
+void CreateGPU(std::optional<Tegra::GPU>& gpu, Core::Frontend::EmuWindow& emu_window, Core::System& system) {
Settings::UpdateRescalingInfo();
const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
- auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
+ gpu.emplace(system, use_async, use_nvdec);
auto context = emu_window.CreateSharedContext();
auto scope = context->Acquire();
try {
auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
gpu->BindRenderer(std::move(renderer));
- return gpu;
} catch (const std::runtime_error& exception) {
scope.Cancel();
LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
- return nullptr;
+ gpu.reset();
}
}