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authorAmeer J <52414509+ameerj@users.noreply.github.com>2022-03-06 10:46:49 -0500
committerGitHub <noreply@github.com>2022-03-06 16:46:49 +0100
commit7d636e10d73ce1c6962a9f10327aee02bd882086 (patch)
tree0db9cd1fd148b3eeb5dfd5db544e5e835c83fc86 /src/video_core/video_core.cpp
parentbc96f67ce1abdc3bbeb4e105e3f3114bdadf1d4f (diff)
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
* gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
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