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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 05:02:52 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 11:29:30 -0500 |
| commit | 02504aeb37cb3ee07dc421acc0570ad5ba25d53f (patch) | |
| tree | ee0a820addc89f4609e7d8ef5dc8eb93f324e7eb /src/video_core/vulkan_common/vulkan_device.cpp | |
| parent | 310dd596d0f6d48de3517cfb1bdc90a366817405 (diff) | |
video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
While SET_MESH_CONTROL is on, a native draw binds a task program in the
vertex slot, its mesh program in the tessellation slot and a header-only
pass-through geometry program naming the per-primitive outputs. Translate
the first two as task and mesh programs with the mesh registers
(SET_MESH_SHADER_A/B, SET_MESH_INIT_SHADER) and that header, key their
pipelines by them, and build pipelines with task/mesh stages and no
vertex input, input assembly or tessellation state. The draw's vertex
count is the number of task workgroups: record vkCmdDrawMeshTasksEXT.
Enable VK_EXT_mesh_shader (task and mesh only) when the host has it; draws
are skipped without it, as they were before.
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.cpp')
| -rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 623ab7c30d..29b0c816fb 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1511,6 +1511,15 @@ void Device::RemoveUnsuitableExtensions() { VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME); } + // VK_EXT_mesh_shader: Switch 2 titles draw some geometry with task and mesh programs. Only + // the two stages are used; the multiview, shading rate and query features need more. + features.mesh_shader.multiviewMeshShader = VK_FALSE; + features.mesh_shader.primitiveFragmentShadingRateMeshShader = VK_FALSE; + features.mesh_shader.meshShaderQueries = VK_FALSE; + extensions.mesh_shader = features.mesh_shader.taskShader && features.mesh_shader.meshShader; + RemoveExtensionFeatureIfUnsuitable(extensions.mesh_shader, features.mesh_shader, + VK_EXT_MESH_SHADER_EXTENSION_NAME); + // VK_KHR_shader_quad_control extensions.shader_quad_control = features.shader_quad_control.shaderQuadControl; RemoveExtensionFeatureIfUnsuitable(extensions.shader_quad_control, features.shader_quad_control, |
