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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 20:43:01 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 20:43:01 -0400 |
| commit | 0d5534a2883329183ae8aa89b3fe1c7b67291ece (patch) | |
| tree | aabad4260f301a8a52af16e15e7fb76a700d642f /src/video_core/vulkan_common/vulkan_device.cpp | |
| parent | e4deef6ba4ea76aac997ed3102f8e9801fd170b9 (diff) | |
ASTC: decode and re-compress to BC1/BC3 on the GPU; texture cache budget
- accelerate_astc=Gpu with astc_recompression=Bc1/Bc3 now decodes ASTC
with the GPU decoder into a temporary RGBA8 image (dedicated memory,
freed once the GPU is past it) and compresses it with a new compute
shader (bc_encoder.comp: bounding-box endpoints along the colours'
covariance, inset 1/16, nearest palette entry; BC3 alpha ramp; BC1
punch-through), then copies the blocks into the image. No CPU decode,
so streamed textures are ready the frame they are first used instead
of showing placeholders for seconds; the decode pass no longer waits
for the GPU on this path.
- The CPU path (CpuAsynchronous) fills a new image with zero blocks
before its first decode instead of showing stale VRAM, and the
transcode pool is a quarter of the hardware threads.
- Switch 2 titles: collector thresholds near the device budget, re-read
every 60 frames from VK_EXT_memory_budget (another game shrank it from
7.0 to 5.4 GB).
- EDEN_NX2_HIDE_WINDOW=0 now leaves the window visible.
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.cpp')
| -rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index be09bca8d3..454e5d4e02 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1612,6 +1612,20 @@ u64 Device::GetDeviceMemoryUsage() const { return result; } +u64 Device::GetDeviceMemoryBudget() const { + if (!extensions.memory_budget) { + return 0; + } + VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{}; + budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT; + physical.GetMemoryProperties(&budget); + u64 result{}; + for (const size_t heap : valid_heap_memory) { + result += budget.heapBudget[heap]; + } + return result; +} + void Device::CollectPhysicalMemoryInfo() { // Calculate limits using memory budget VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{}; |
