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| author | kraibse <33869366+kraibse@users.noreply.github.com> | 2026-11-01 12:56:21 +0100 |
|---|---|---|
| committer | kraibse <33869366+kraibse@users.noreply.github.com> | 2026-11-02 00:11:26 +0100 |
| commit | 518712cc5d2c81503ff5ccaf90ed6e43a512577d (patch) | |
| tree | 4a5d1089ca2980b07a2bcb27b6be061c975ae02c /src/video_core/vulkan_common/vulkan_device.cpp | |
| parent | 3fe4f1b189f9e57c1e18f2dc3fad2815943edebb (diff) | |
nx2: lower the TXD and TXQ variants Splatoon Raiders uses late
Three pixel shaders were rejected, skipping their draws (fog missing).
TXD refused word 2 bit 90, which its own emit already forwards as
NODEP; TXQ refused mask 4 (depth), whose Maxwell mask bit is passed
through as for the other masks.
(cherry picked from commit a42b4d4c744e12ce5262648eee50daecd1ca4681)
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.cpp')
0 files changed, 0 insertions, 0 deletions
