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authorryana <ryanamayque@gmail.com>2026-05-04 18:15:55 +0200
committercrueter <crueter@eden-emu.dev>2026-05-04 18:15:55 +0200
commita76c76d122129da7399cd9b6a5d9d6695a95e8cf (patch)
tree382b542c8fc1526dc5842a4685a3ec7b2ff7d0ec /src/video_core/vulkan_common/vulkan_device.h
parent44fa2805d6c6d2b1a7e838d27d7d6eafb9c57420 (diff)
[shader_recompiler] handle dynamic texture descriptor strides (#3898)
this fixes dynamic texture descriptors that are not laid out as simple 8-byte entries tested on steam deck/amd notes - DynamicDescriptorSizeShift called twice because i moved it away from the struct but doing it this way keeps the patch just in this single file than adding a new derived field in the shared struct (i also think its just a cheap recomputation anyways) - removed cbuf scanning because i figured out how to do a bounds check statically credits: - Mythrax <mythrax@mytrax-rs.org> (identified the 1024 descriptor cap fix in #3897) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3898 Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index a8a89aee89..a5ffd08eac 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -335,6 +335,18 @@ public:
return properties.properties.limits.maxDescriptorSetUniformBuffersDynamic;
}
+ u32 GetMaxPerStageDescriptorSampledImages() const {
+ return properties.properties.limits.maxPerStageDescriptorSampledImages;
+ }
+
+ u32 GetMaxPerStageResources() const {
+ return properties.properties.limits.maxPerStageResources;
+ }
+
+ u32 GetMaxDescriptorSetSampledImages() const {
+ return properties.properties.limits.maxDescriptorSetSampledImages;
+ }
+
/// Returns float control properties of the device.
const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
return properties.float_controls;