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authorBoiledElectricity <james.dellamorte@gmail.com>2026-06-15 03:00:21 +0200
committercrueter <crueter@eden-emu.dev>2026-06-15 03:00:21 +0200
commitd698c3b60189e25488c58c5fa00d067e5955a4b6 (patch)
tree554a083992af8d0a333c805d5d3e4b837f19a35f /src/video_core/vulkan_common/vulkan_instance.cpp
parent60e10327715e420f652ed148e72e22ce8ded55a3 (diff)
[hle/fs] fix handle Temporary/ProperSystem/SafeMode save spaces instead of ASSERT(false) (#4069)
OpenSaveDataFileSystem was missing a few SaveDataSpaceId mappings, so it would hit ASSERT(false). This broke games that open cache storage, with TOTK being the obvious one, because save enumeration could assert before the game even finished loading. Fixed this by mapping Temporary to user nand, and ProperSystem/SafeMode to system nand. These only get used for the free-space check here, so they just need to point somewhere sane. Fixes: https://github.com/eden-emulator/Issue-Reports/issues/368 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4069 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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