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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-01-16 16:20:18 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-02-13 02:17:24 -0300
commitc210923ccb1a5b883e2265d8b8e9d07a5e81df01 (patch)
tree034a8281294246e2a8eea92d1937607ad00ed428 /src/video_core/vulkan_common/vulkan_wrapper.cpp
parentfbacc95d26b4b1fd2fa8e4596e7e53bc6431dc43 (diff)
vk_staging_buffer_pool: Add stream buffer for small uploads
This uses a ring buffer similar to OpenGL's stream buffer for small uploads. This stops us from allocating several small buffers, reducing memory fragmentation and cache locality. It uses dedicated allocations when possible.
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_wrapper.cpp')
-rw-r--r--src/video_core/vulkan_common/vulkan_wrapper.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp
index d39bbdc70c..2aa0ffbe65 100644
--- a/src/video_core/vulkan_common/vulkan_wrapper.cpp
+++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp
@@ -168,7 +168,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkFreeCommandBuffers);
X(vkFreeDescriptorSets);
X(vkFreeMemory);
- X(vkGetBufferMemoryRequirements);
+ X(vkGetBufferMemoryRequirements2);
X(vkGetDeviceQueue);
X(vkGetEventStatus);
X(vkGetFenceStatus);
@@ -786,10 +786,20 @@ DeviceMemory Device::AllocateMemory(const VkMemoryAllocateInfo& ai) const {
return DeviceMemory(memory, handle, *dld);
}
-VkMemoryRequirements Device::GetBufferMemoryRequirements(VkBuffer buffer) const noexcept {
- VkMemoryRequirements requirements;
- dld->vkGetBufferMemoryRequirements(handle, buffer, &requirements);
- return requirements;
+VkMemoryRequirements Device::GetBufferMemoryRequirements(VkBuffer buffer,
+ void* pnext) const noexcept {
+ const VkBufferMemoryRequirementsInfo2 info{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
+ .pNext = nullptr,
+ .buffer = buffer,
+ };
+ VkMemoryRequirements2 requirements{
+ .sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
+ .pNext = pnext,
+ .memoryRequirements{},
+ };
+ dld->vkGetBufferMemoryRequirements2(handle, &info, &requirements);
+ return requirements.memoryRequirements;
}
VkMemoryRequirements Device::GetImageMemoryRequirements(VkImage image) const noexcept {