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authorlizzie <lizzie@eden-emu.dev>2026-05-15 22:07:45 +0200
committercrueter <crueter@eden-emu.dev>2026-05-15 22:07:45 +0200
commit2f0f8a979c88b1ded8b5cce9f9bee1a59bb2508c (patch)
treeab83030366f04aca746857d8c4275dd038a31fe1 /src/video_core
parent413c7543ba25407f79226ba5e3f2f88d0ae63501 (diff)
[dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716 Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/macro.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/video_core/macro.cpp b/src/video_core/macro.cpp
index 606162ba8d..dbf011860e 100644
--- a/src/video_core/macro.cpp
+++ b/src/video_core/macro.cpp
@@ -11,17 +11,9 @@
#include <fstream>
#include <variant>
+
#ifdef ARCHITECTURE_x86_64
-// xbyak hates human beings
-#ifdef __GNUC__
-#pragma GCC diagnostic ignored "-Wconversion"
-#pragma GCC diagnostic ignored "-Wshadow"
-#endif
-#ifdef __clang__
-#pragma clang diagnostic ignored "-Wconversion"
-#pragma clang diagnostic ignored "-Wshadow"
-#endif
-#include <xbyak/xbyak.h>
+#include "common/x64/xbyak.h"
#endif
#include "common/assert.h"
@@ -39,10 +31,6 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/logging.h"
-#ifdef ARCHITECTURE_x86_64
-#include "common/x64/xbyak_abi.h"
-#include "common/x64/xbyak_util.h"
-#endif
#include "video_core/engines/maxwell_3d.h"
namespace Tegra {