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| author | bunnei <bunneidev@gmail.com> | 2018-08-31 11:31:20 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-31 11:31:20 -0400 |
| commit | 72d9c217a5c64ad7ff5a7602ea00a87fdd74d8aa (patch) | |
| tree | f2b144f08f5881d4e1174d9eb0184cf6548f20ce /src/video_core | |
| parent | 609011810c1898a58d3b73f100b1758fd6b3edb5 (diff) | |
| parent | 88597535d629ea9a265f8bf0f00a9ce4dd5dc218 (diff) | |
Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 73d6419b40..3c4a9f17c5 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -14,6 +14,7 @@ #include "core/core_timing.h" #include "core/frontend/emu_window.h" #include "core/memory.h" +#include "core/perf_stats.h" #include "core/settings.h" #include "core/tracer/recorder.h" #include "video_core/renderer_opengl/gl_rasterizer.h" @@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default; void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) { ScopeAcquireGLContext acquire_context{render_window}; - Core::System::GetInstance().perf_stats.EndSystemFrame(); + Core::System::GetInstance().GetPerfStats().EndSystemFrame(); // Maintain the rasterizer's state as a priority OpenGLState prev_state = OpenGLState::GetCurState(); @@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& render_window.PollEvents(); - Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); - Core::System::GetInstance().perf_stats.BeginSystemFrame(); + Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); + Core::System::GetInstance().GetPerfStats().BeginSystemFrame(); // Restore the rasterizer state prev_state.Apply(); |
