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authorMaranBr <maranbr@outlook.com>2026-06-13 01:06:57 +0200
committercrueter <crueter@eden-emu.dev>2026-06-13 01:06:57 +0200
commiteb8086a0119ff25a9b1b97df46bc62faba87f911 (patch)
treec4be1437ff084251f6db86d1345a416f2c3f25ed /src/video_core
parent4edb1ac6c5de888c83d0c838f30a44e929742979 (diff)
[buffer_cache] Fix Xenoblade Chronicles series (#4066)
This fixes a bug introduced in the Xenoblade Chronicles series where some small elements would occasionally flicker on the screen. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4066 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 0738eaeec3..7feae1462a 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -1644,8 +1644,6 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
start = (std::max)(start, gend);
});
push(start, end);
- ClearDownload(addr, range_size);
- gpu_modified_ranges.Subtract(addr, range_size);
});
if (upload_copies.empty()) {
return true;