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authorDjihads80 <mahboubijoujou111@gmail.com>2026-10-29 16:22:29 +0100
committerDjihads80 <mahboubijoujou111@gmail.com>2026-10-29 16:28:19 +0100
commit16414d301926ab4e5ff2596f759ea6e34c0d093e (patch)
tree1a0c463f4378a80c9c53e1b004a36050f4e556de /src/yuzu/CMakeLists.txt
parent73cad97d7146c8ad00b4d89170420cdcdbacbd5f (diff)
Rebrand changes
Diffstat (limited to 'src/yuzu/CMakeLists.txt')
-rw-r--r--src/yuzu/CMakeLists.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index b93080f2a1..62c2a2bd45 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -239,7 +239,7 @@ add_executable(yuzu
game/carousel.h game/carousel.cpp
)
-set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
+set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eglantine")
if (YUZU_CRASH_DUMPS)
target_sources(yuzu PRIVATE
@@ -361,17 +361,17 @@ if (APPLE)
# Xcode will automatically generate the Assets.car and icns file for us.
set(_dist "${CMAKE_SOURCE_DIR}/dist")
if (CMAKE_GENERATOR MATCHES "Xcode")
- set(_icons "${_dist}/eden.icon")
+ set(_icons "${_dist}/eglantine.icon")
set_target_properties(eden PROPERTIES
- XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden
- MACOSX_BUNDLE_ICON_FILE eden
+ XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eglantine
+ MACOSX_BUNDLE_ICON_FILE eglantine
# Also force xcode to manage signing for us.
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED ON
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED ON)
# Otherwise, we'll use our own.
else()
- set(_icons "${_dist}/eden.icns" "${_dist}/Assets.car")
+ set(_icons "${_dist}/eglantine.icns" "${_dist}/Assets.car")
endif()
set_source_files_properties(${_icons} PROPERTIES
@@ -433,7 +433,7 @@ endif()
if (WIN32 AND NOT YUZU_USE_BUNDLED_QT)
set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>")
- add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/eden.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
+ add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/eglantine.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)