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| author | Djihads80 <mahboubijoujou111@gmail.com> | 2026-10-29 16:22:29 +0100 |
|---|---|---|
| committer | Djihads80 <mahboubijoujou111@gmail.com> | 2026-10-29 16:28:19 +0100 |
| commit | 16414d301926ab4e5ff2596f759ea6e34c0d093e (patch) | |
| tree | 1a0c463f4378a80c9c53e1b004a36050f4e556de /src/yuzu/CMakeLists.txt | |
| parent | 73cad97d7146c8ad00b4d89170420cdcdbacbd5f (diff) | |
Rebrand changes
Diffstat (limited to 'src/yuzu/CMakeLists.txt')
| -rw-r--r-- | src/yuzu/CMakeLists.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index b93080f2a1..62c2a2bd45 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -239,7 +239,7 @@ add_executable(yuzu game/carousel.h game/carousel.cpp ) -set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden") +set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eglantine") if (YUZU_CRASH_DUMPS) target_sources(yuzu PRIVATE @@ -361,17 +361,17 @@ if (APPLE) # Xcode will automatically generate the Assets.car and icns file for us. set(_dist "${CMAKE_SOURCE_DIR}/dist") if (CMAKE_GENERATOR MATCHES "Xcode") - set(_icons "${_dist}/eden.icon") + set(_icons "${_dist}/eglantine.icon") set_target_properties(eden PROPERTIES - XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden - MACOSX_BUNDLE_ICON_FILE eden + XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eglantine + MACOSX_BUNDLE_ICON_FILE eglantine # Also force xcode to manage signing for us. XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED ON XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED ON) # Otherwise, we'll use our own. else() - set(_icons "${_dist}/eden.icns" "${_dist}/Assets.car") + set(_icons "${_dist}/eglantine.icns" "${_dist}/Assets.car") endif() set_source_files_properties(${_icons} PROPERTIES @@ -433,7 +433,7 @@ endif() if (WIN32 AND NOT YUZU_USE_BUNDLED_QT) set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>") - add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/eden.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0) + add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/eglantine.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0) endif() if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) |
