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authorinix <Nixy01@proton.me>2025-10-17 22:47:43 +0200
committercrueter <crueter@eden-emu.dev>2025-10-17 22:47:43 +0200
commit6bdf479488dd87a35bf5ccf9ec334f49bf43ffc7 (patch)
tree166376be36272e3177cc2fd474cc24c7eb9d1360 /src/yuzu/CMakeLists.txt
parent9c7ed0f59dd41ec0bbbfbc81678209ae60a36016 (diff)
[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
Diffstat (limited to 'src/yuzu/CMakeLists.txt')
-rw-r--r--src/yuzu/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 9d584f1ac9..ee45b2a79a 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -198,11 +198,11 @@ add_executable(yuzu
multiplayer/state.cpp
multiplayer/state.h
multiplayer/validation.h
- play_time_manager.cpp
- play_time_manager.h
precompiled_headers.h
startup_checks.cpp
startup_checks.h
+ set_play_time_dialog.cpp
+ set_play_time_dialog.h
util/clickable_label.cpp
util/clickable_label.h
util/controller_navigation.cpp