aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/applets/controller.cpp
diff options
context:
space:
mode:
authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-20 13:55:25 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commitad3905fe277470e1f54b7268dfd80bcce34dab3a (patch)
tree344b40a5a874cb188c6e7aa7d1622c77a215090d /src/yuzu/applets/controller.cpp
parentcce389221bf7ac85ff1b0481b6ba0b83437c92f7 (diff)
input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
Diffstat (limited to 'src/yuzu/applets/controller.cpp')
-rw-r--r--src/yuzu/applets/controller.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index c5e671309a..cdcd3d28d1 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -478,6 +478,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
return;
}
+ ConfigureVibration::SetVibrationDevices(player_index);
+
// Player 1 and Handheld
auto& handheld = Settings::values.players.GetValue()[8];
// If Handheld is selected, copy all the settings from Player 1 to Handheld.