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authorlizzie <lizzie@eden-emu.dev>2026-01-18 12:33:00 +0100
committercrueter <crueter@eden-emu.dev>2026-01-18 12:33:00 +0100
commit291b5febecdee943a630aaa884f25c5d4d6688d1 (patch)
tree4982187b786b1d889676580f10ec2426757930a0 /src/yuzu/bootmanager.cpp
parented0276582e85c60fb4f65a63d83cad1bdeb409e2 (diff)
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye ![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index b6cd7d0985..45cf304644 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -889,12 +889,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
#ifdef HAS_OPENGL
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLSL
+ || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLASM
+ || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_SPIRV) {
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
// Bind the shared contexts to the main surface in case the backend wants to take over
// presentation
- return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
- child_widget->windowHandle());
+ return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), child_widget->windowHandle());
}
#endif
return std::make_unique<DummyContext>();
@@ -912,15 +913,15 @@ bool GRenderWindow::InitRenderTarget() {
first_frame = false;
switch (Settings::values.renderer_backend.GetValue()) {
- case Settings::RendererBackend::OpenGL:
- if (!InitializeOpenGL()) {
+ case Settings::RendererBackend::OpenGL_GLSL:
+ case Settings::RendererBackend::OpenGL_GLASM:
+ case Settings::RendererBackend::OpenGL_SPIRV:
+ if (!InitializeOpenGL())
return false;
- }
break;
case Settings::RendererBackend::Vulkan:
- if (!InitializeVulkan()) {
+ if (!InitializeVulkan())
return false;
- }
break;
case Settings::RendererBackend::Null:
InitializeNull();
@@ -941,12 +942,10 @@ bool GRenderWindow::InitRenderTarget() {
OnFramebufferSizeChanged();
BackupGeometry();
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
- if (!LoadOpenGL()) {
- return false;
- }
- }
-
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLSL
+ || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLASM
+ || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_SPIRV)
+ return LoadOpenGL();
return true;
}