diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-01-18 12:33:00 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-01-18 12:33:00 +0100 |
| commit | 291b5febecdee943a630aaa884f25c5d4d6688d1 (patch) | |
| tree | 4982187b786b1d889676580f10ec2426757930a0 /src/yuzu/bootmanager.cpp | |
| parent | ed0276582e85c60fb4f65a63d83cad1bdeb409e2 (diff) | |
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
| -rw-r--r-- | src/yuzu/bootmanager.cpp | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index b6cd7d0985..45cf304644 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -889,12 +889,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) { std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { #ifdef HAS_OPENGL - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLSL + || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLASM + || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_SPIRV) { auto c = static_cast<OpenGLSharedContext*>(main_context.get()); // Bind the shared contexts to the main surface in case the backend wants to take over // presentation - return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), - child_widget->windowHandle()); + return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), child_widget->windowHandle()); } #endif return std::make_unique<DummyContext>(); @@ -912,15 +913,15 @@ bool GRenderWindow::InitRenderTarget() { first_frame = false; switch (Settings::values.renderer_backend.GetValue()) { - case Settings::RendererBackend::OpenGL: - if (!InitializeOpenGL()) { + case Settings::RendererBackend::OpenGL_GLSL: + case Settings::RendererBackend::OpenGL_GLASM: + case Settings::RendererBackend::OpenGL_SPIRV: + if (!InitializeOpenGL()) return false; - } break; case Settings::RendererBackend::Vulkan: - if (!InitializeVulkan()) { + if (!InitializeVulkan()) return false; - } break; case Settings::RendererBackend::Null: InitializeNull(); @@ -941,12 +942,10 @@ bool GRenderWindow::InitRenderTarget() { OnFramebufferSizeChanged(); BackupGeometry(); - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { - if (!LoadOpenGL()) { - return false; - } - } - + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLSL + || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_GLASM + || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL_SPIRV) + return LoadOpenGL(); return true; } |
