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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 03:22:44 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 03:40:34 -0400
commitc1fbe684ef7981e5b3c48ce9027b6ea81092eec0 (patch)
tree6e7bb17c85a46223480de7cc043af53083c42243 /src/yuzu/bootmanager.cpp
parente17fd9cef116a088f080ca502951e500864a58b6 (diff)
core: use the 12 GiB layout and auto-stub IPC for Switch 2 titles
Switch 2 titles size their heap from the total memory and stop at the first unimplemented command, so they only booted with the 12 GiB layout and EDEN_NX2_AUTO_STUB set by hand. Detect them from main.npdm before the kernel starts and apply the layout as a per-game value (the configured layout comes back once the game is closed), and auto-stub unknown commands from Switch 2 processes.
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
0 files changed, 0 insertions, 0 deletions