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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-08-26 19:15:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-26 19:15:00 -0400 |
| commit | e392005f9442e9f327fcaa9b8a6b13db8ed1d94b (patch) | |
| tree | 4245dfb837da484556040bb02915d0e7b53569c8 /src/yuzu/configuration/config.cpp | |
| parent | ee7e1c9f8bf2d63e1004b74535201ef63c5d3ff4 (diff) | |
| parent | da2ca69c08a187449e21d2c16d622d41ceb96046 (diff) | |
Merge pull request #11356 from lat9nq/console-mode-pg
general,config-qt: Present Console Mode as an enum with separate options in game properties
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index b22c833032..1de093447f 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -9,6 +9,7 @@ #include "common/fs/path_util.h" #include "common/settings.h" #include "common/settings_common.h" +#include "common/settings_enums.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" @@ -85,9 +86,9 @@ const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_ma {Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))}, }; -const std::map<bool, QString> Config::use_docked_mode_texts_map = { - {true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))}, - {false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))}, +const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = { + {Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))}, + {Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))}, }; const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = { @@ -376,7 +377,7 @@ void Config::ReadControlValues() { const auto controller_type = Settings::values.players.GetValue()[0].controller_type; if (controller_type == Settings::ControllerType::Handheld) { Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig()); - Settings::values.use_docked_mode.SetValue(false); + Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld); } if (IsCustomConfig()) { |
