diff options
| author | crueter <crueter@eden-emu.dev> | 2025-08-08 01:25:00 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-08-08 01:25:00 +0200 |
| commit | 982b171f30e2689e9b5b4fa4fe0e287ae57e595c (patch) | |
| tree | de5239ef930d75e75bb5db190312e35375aa2568 /src/yuzu/configuration/configure_input.cpp | |
| parent | ae89b5e1b9f615d1149a8fdcf9a0f8df939365d0 (diff) | |
[desktop] fix random qt annoyances (#226)
Removes that silly QLayout message and improves consistency thereof for
other QLayouts
Still work to be done but this is all that's needed rn
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/226
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 28c3baf086..c066c5f21c 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -98,8 +101,8 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, }; for (std::size_t i = 0; i < player_tabs.size(); ++i) { - player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); - player_tabs[i]->layout()->addWidget(player_controllers[i]); + QHBoxLayout *tab_layout = new QHBoxLayout(player_tabs[i]); + tab_layout->addWidget(player_controllers[i]); connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) { // Ensures that connecting a controller changes the number of players if (connected_controller_checkboxes[i]->isChecked() != checked) { @@ -138,8 +141,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, [this](bool is_handheld) { UpdateDockedState(is_handheld); }); advanced = new ConfigureInputAdvanced(hid_core, this); - ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); - ui->tabAdvanced->layout()->addWidget(advanced); + + QHBoxLayout* advancedLayout = new QHBoxLayout(ui->tabAdvanced); + advancedLayout->addWidget(advanced); connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem, &hid_core, is_powered_on] { |
