diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-09-08 20:39:39 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-09-08 20:39:39 +0200 |
| commit | fdd8d4252c60b055cac2d792b414ba15046d484d (patch) | |
| tree | c78cbafdb916f4936873d733c9c37abbc9a03962 /src/yuzu/configuration/configure_input_player_widget.cpp | |
| parent | 1036982d2f70af9d72e9827ffab73d4349508bbb (diff) | |
[common] remove unused vector_math.h fluff (#4333)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
We don't use half of this file for anything -- it's dead code
also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/yuzu/configuration/configure_input_player_widget.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index a6be2a1dd4..faf4e021ec 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -2936,10 +2936,10 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di } // Draw motion functions -void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, +void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler, float size) { - std::array<Common::Vec3f, 8> cube{ - Common::Vec3f{-0.7f, -1, -0.5f}, + std::array<Common::Vec<f32, 3>, 8> cube{ + Common::Vec<f32, 3>{-0.7f, -1, -0.5f}, {-0.7f, 1, -0.5f}, {0.7f, 1, -0.5f}, {0.7f, -1, -0.5f}, @@ -2949,30 +2949,38 @@ void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common: {0.7f, -1, 0.5f}, }; - for (Common::Vec3f& point : cube) { - point.RotateFromOrigin(euler.x, euler.y, euler.z); + for (Common::Vec<f32, 3>& point : cube) { + float temp = point[1]; + point[1] = std::cos(euler[0]) * point[1] - std::sin(euler[0]) * point[2]; + point[2] = std::sin(euler[0]) * temp + std::cos(euler[0]) * point[2]; + temp = point[0]; + point[0] = std::cos(euler[1]) * point[0] + std::sin(euler[1]) * point[2]; + point[2] = -std::sin(euler[1]) * temp + std::cos(euler[1]) * point[2]; + temp = point[0]; + point[0] = std::cos(euler[2]) * point[0] - std::sin(euler[2]) * point[1]; + point[1] = std::sin(euler[2]) * temp + std::cos(euler[2]) * point[1]; point *= size; } const std::array<QPointF, 4> front_face{ - center + QPointF{cube[0].x, cube[0].y}, - center + QPointF{cube[1].x, cube[1].y}, - center + QPointF{cube[2].x, cube[2].y}, - center + QPointF{cube[3].x, cube[3].y}, + center + QPointF{cube[0][0], cube[0][1]}, + center + QPointF{cube[1][0], cube[1][1]}, + center + QPointF{cube[2][0], cube[2][1]}, + center + QPointF{cube[3][0], cube[3][1]}, }; const std::array<QPointF, 4> back_face{ - center + QPointF{cube[4].x, cube[4].y}, - center + QPointF{cube[5].x, cube[5].y}, - center + QPointF{cube[6].x, cube[6].y}, - center + QPointF{cube[7].x, cube[7].y}, + center + QPointF{cube[4][0], cube[4][1]}, + center + QPointF{cube[5][0], cube[5][1]}, + center + QPointF{cube[6][0], cube[6][1]}, + center + QPointF{cube[7][0], cube[7][1]}, }; DrawPolygon(p, front_face); DrawPolygon(p, back_face); - p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y}); - p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y}); - p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y}); - p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y}); + p.drawLine(center + QPointF{cube[0][0], cube[0][1]}, center + QPointF{cube[4][0], cube[4][1]}); + p.drawLine(center + QPointF{cube[1][0], cube[1][1]}, center + QPointF{cube[5][0], cube[5][1]}); + p.drawLine(center + QPointF{cube[2][0], cube[2][1]}, center + QPointF{cube[6][0], cube[6][1]}); + p.drawLine(center + QPointF{cube[3][0], cube[3][1]}, center + QPointF{cube[7][0], cube[7][1]}); } template <size_t N> |
