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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-04 20:07:11 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-04 20:07:11 -0300 |
| commit | 3585fd3d64e556a21c52f795dd9704d95306fee0 (patch) | |
| tree | a3c1c27dc03f31b0cc4b0632f13522cf606ce025 /src/yuzu/debugger/graphics/graphics_surface.cpp | |
| parent | ed6b273c83923849aa4b3de4514a93bc8f25119e (diff) | |
gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
Diffstat (limited to 'src/yuzu/debugger/graphics/graphics_surface.cpp')
0 files changed, 0 insertions, 0 deletions
