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authorLioncash <mathew1800@gmail.com>2019-02-26 22:38:34 -0500
committerLioncash <mathew1800@gmail.com>2019-02-26 22:38:36 -0500
commit39eccc0286e1154f720f2222609f5cde20807673 (patch)
treeae6fe25b9e889790b1770bbc77d67e4819d5f572 /src/yuzu/debugger/graphics/graphics_surface.cpp
parent63a8d9172f0ca5853d420cd1a0d32b948df2c076 (diff)
common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
Diffstat (limited to 'src/yuzu/debugger/graphics/graphics_surface.cpp')
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 2097985211..71683da8e3 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -398,7 +398,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
for (unsigned int y = 0; y < surface_height; ++y) {
for (unsigned int x = 0; x < surface_width; ++x) {
- Math::Vec4<u8> color;
+ Common::Vec4<u8> color;
color[0] = texture_data[x + y * surface_width + 0];
color[1] = texture_data[x + y * surface_width + 1];
color[2] = texture_data[x + y * surface_width + 2];