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authorZach Hilman <zachhilman@gmail.com>2018-12-09 19:46:15 -0500
committerZach Hilman <zachhilman@gmail.com>2018-12-09 19:46:15 -0500
commit7a809f935c394b850c857829ef45800c83bf0ca5 (patch)
tree64c07ce753b590bf278f7c972aeabf980f65cc27 /src/yuzu/debugger/graphics/graphics_surface.cpp
parentb05edf8b20b45347f8e0a1cb3f1f75b8bea07bd5 (diff)
applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
Diffstat (limited to 'src/yuzu/debugger/graphics/graphics_surface.cpp')
0 files changed, 0 insertions, 0 deletions