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authorLioncash <mathew1800@gmail.com>2019-05-19 03:46:51 -0400
committerLioncash <mathew1800@gmail.com>2019-05-19 03:46:54 -0400
commit034deed76677041fb7584ac5408b620918dfc3be (patch)
treecb47fcacfb32914d5de54b45542471303ec1845a /src/yuzu/debugger/wait_tree.cpp
parent79611cecf79e9c8f06d2bbf968c40db0f2c41197 (diff)
gl_shader_gen: std::move objects where applicable
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
Diffstat (limited to 'src/yuzu/debugger/wait_tree.cpp')
0 files changed, 0 insertions, 0 deletions