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| author | Lioncash <mathew1800@gmail.com> | 2020-07-14 15:28:11 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-07-14 15:49:15 -0400 |
| commit | 7d3ba83dde485fb0b7bde0bf24cb166300225d12 (patch) | |
| tree | d698d1562c0ccc702ce0762a89aa2aae91ccf7b9 /src/yuzu/debugger/wait_tree.cpp | |
| parent | 9e00412709776ef9cd32b180ebb8f158be690d30 (diff) | |
shader_cache: Make use of std::erase_if
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
Diffstat (limited to 'src/yuzu/debugger/wait_tree.cpp')
0 files changed, 0 insertions, 0 deletions
