diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-07-12 09:32:11 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-07-12 09:32:11 +0200 |
| commit | 7f85c6e2823d34bfa32cae6d52a44846f8553731 (patch) | |
| tree | c0dd8f054bae5ae3b0cc34e00b07bacd03bf42e8 /src/yuzu/game/game_list.cpp | |
| parent | 39b2c79985b476c4b29b02a7b232bc3887d251ad (diff) | |
[qt] nuke game compat list (again) (#4201)
we have no use for it
it's dead code
most of the time users just complain about how the list isn't updated
ok so what if we update it? great now its more noise added to the git, awesome
even if we constantly update it, we introduce new breakage that makes keeping
track of things extremely difficult
either we integrate with emuready (would violate self containment principles)
or we integrate with emuready in a similar fashion to eden news outlet
(where we cache the list with some TTL of like 60 mins or whatever)
that would be better respecting of "self containment" but would probably
require having a quick way to update the list additively, probably filtered to the user's
device instead of a global thing, and i dont think emuready has that granularity
nor we have the "connect this to that" for the api stuffs
another (which is what i propose here) is throw everything out of the window
until someone can come up with something better
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4201
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/yuzu/game/game_list.cpp')
| -rw-r--r-- | src/yuzu/game/game_list.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/yuzu/game/game_list.cpp b/src/yuzu/game/game_list.cpp index 86fd3c1b4f..6b89e59253 100644 --- a/src/yuzu/game/game_list.cpp +++ b/src/yuzu/game/game_list.cpp @@ -31,7 +31,6 @@ #include "qt_common/game_list/model.h" #include "qt_common/qt_common.h" #include "qt_common/util/game.h" -#include "yuzu/compatibility_list.h" #include "yuzu/game/carousel.h" #include "yuzu/game/game_grid.h" #include "yuzu/game/game_list.h" @@ -136,10 +135,6 @@ bool GameList::IsEmpty() const { return item_model->IsEmpty(); } -void GameList::LoadCompatibilityList() { - item_model->LoadCompatibilityList(); -} - void GameList::OnPopulate() { m_currentView->setEnabled(false); @@ -483,7 +478,6 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC")); QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); - QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); #if !defined(__APPLE__) QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); @@ -505,9 +499,6 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri remove_vk_shader_cache->setVisible(program_id != 0); remove_shader_cache->setVisible(program_id != 0); remove_all_content->setVisible(program_id != 0); - auto& compat_list = item_model->GetCompatibilityList(); - auto it = FindMatchingCompatibilityEntry(compat_list, program_id); - navigate_to_gamedb_entry->setVisible(it != compat_list.end() && program_id != 0); connect(favorite, &QAction::triggered, this, [this, program_id]() { ToggleFavorite(program_id); }); @@ -567,9 +558,6 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri [this, path]() { emit VerifyIntegrityRequested(path); }); connect(copy_tid, &QAction::triggered, this, [this, program_id]() { emit CopyTIDRequested(program_id); }); - connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() { - emit NavigateToGamedbEntryRequested(program_id, item_model->GetCompatibilityList()); - }); #if !defined(__APPLE__) connect(create_desktop_shortcut, &QAction::triggered, this, [this, program_id, path]() { emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Desktop); |
