aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/game_list_worker.cpp
diff options
context:
space:
mode:
authorMaufeat <sahyno1996@gmail.com>2026-01-17 01:48:15 +0100
committercrueter <crueter@eden-emu.dev>2026-01-17 01:48:15 +0100
commitae501e256ea462268dbae8109ad07ef457c4fd8e (patch)
treeb36691663a10be26462d68f562ad51b8c697ee7b /src/yuzu/game_list_worker.cpp
parentb7417f68ce10145e5eb282110e7d50f46ec8047b (diff)
[bcat/news/web/am] Implement news applet, proper TLV return, external web browser URL and qlaunch app sorting (#3308)
This pulls eden releases changelog & text from our github releases. We don't store the msgpack file but rather generate them in-memory for the News Applet. Uses cache folder. Files generated are: - cache/news/github_releases.json - cache/news/eden_logo.jpg - cache/news/news_read Additional changes: - Proper TLV returning for online web applet, to open external URL - Add applet type `LHub` to properly close, as it also uses TLV return - qlaunch app sorting, adds another cached .json to track last launched app timestamps and sort them accordingly Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: DraVee <dravee@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3308 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
-rw-r--r--src/yuzu/game_list_worker.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 4542b63100..a694da8d84 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -400,6 +400,11 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
+ // dravee suggested this, only viable way to
+ // not show sub-games in qlaunch for now.
+ if ((id & 0xFFF) != 0) {
+ continue;
+ }
loader = Loader::GetLoader(system, file, id);
if (!loader) {
continue;