diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
| commit | a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch) | |
| tree | d967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/yuzu/loading_screen.h | |
| parent | 0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff) | |
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is
in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained
i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu/loading_screen.h')
| -rw-r--r-- | src/yuzu/loading_screen.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 17045595d3..a39d5f6605 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -77,8 +80,8 @@ private: std::unique_ptr<QPropertyAnimation> fadeout_animation; // Definitions for the differences in text and styling for each stage - std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style; - std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations; + ankerl::unordered_dense::map<VideoCore::LoadCallbackStage, const char*> progressbar_style; + ankerl::unordered_dense::map<VideoCore::LoadCallbackStage, QString> stage_translations; // newly generated shaders are added to the end of the file, so when loading and compiling // shaders, it will start quickly but end slow if new shaders were added since previous launch. |
