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authorAleksandr Popovich <alekpopo@pm.me>2025-06-16 22:36:30 +0000
committercrueter <crueter@noreply.localhost>2025-06-16 22:36:30 +0000
commit6aeba9de662e05ba3bdfe73a245ac9f7cde62097 (patch)
tree65a490fb2e81abc695dfac09a9c0dad8f8c6ee98 /src/yuzu/main.cpp
parenteae819f0d6a75c92e8c78c109507054bccf61f56 (diff)
[vk] Add some dynamic handling in the pipeline (#142)
Co-authored-by: crueter <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 3dbe2e3243..ae48907274 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2407,6 +2407,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
+ // TODO(alekpop): It returns the wrong user
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");