diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-01-18 12:33:00 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-01-18 12:33:00 +0100 |
| commit | 291b5febecdee943a630aaa884f25c5d4d6688d1 (patch) | |
| tree | 4982187b786b1d889676580f10ec2426757930a0 /src/yuzu/main_window.cpp | |
| parent | ed0276582e85c60fb4f65a63d83cad1bdeb409e2 (diff) | |
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu/main_window.cpp')
| -rw-r--r-- | src/yuzu/main_window.cpp | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp index c246923fcc..10ebc454d9 100644 --- a/src/yuzu/main_window.cpp +++ b/src/yuzu/main_window.cpp @@ -570,11 +570,9 @@ MainWindow::MainWindow(bool has_broken_vulkan) if (has_broken_vulkan) { UISettings::values.has_broken_vulkan = true; - QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), - tr("Vulkan initialization failed during boot.")); - + QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), tr("Vulkan initialization failed during boot.")); #ifdef HAS_OPENGL - Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; + Settings::values.renderer_backend = Settings::RendererBackend::OpenGL_GLSL; #else Settings::values.renderer_backend = Settings::RendererBackend::Null; #endif @@ -3625,7 +3623,7 @@ void MainWindow::OnToggleGraphicsAPI() { api = Settings::RendererBackend::Vulkan; } else { #ifdef HAS_OPENGL - api = Settings::RendererBackend::OpenGL; + api = Settings::RendererBackend::OpenGL_GLSL; #else api = Settings::RendererBackend::Null; #endif @@ -4270,13 +4268,7 @@ void MainWindow::UpdateAPIText() { const auto api = Settings::values.renderer_backend.GetValue(); const auto renderer_status_text = ConfigurationShared::renderer_backend_texts_map.find(api)->second; - renderer_status_button->setText( - api == Settings::RendererBackend::OpenGL - ? tr("%1 %2").arg(renderer_status_text.toUpper(), - ConfigurationShared::shader_backend_texts_map - .find(Settings::values.shader_backend.GetValue()) - ->second) - : renderer_status_text.toUpper()); + renderer_status_button->setText(renderer_status_text.toUpper()); } void MainWindow::UpdateFilterText() { |
