aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/main_window.cpp
diff options
context:
space:
mode:
authorcrueter <crueter@eden-emu.dev>2026-02-12 01:31:55 +0100
committercrueter <crueter@eden-emu.dev>2026-02-12 01:31:55 +0100
commit2b979024cb901099fee264866c135acc59256189 (patch)
treea67676439e41cc8d0e524d42e33c5b6235ad33fe /src/yuzu/main_window.cpp
parent5f676a6a55aa4d748e545b0fc6956e9a5dbd2f7f (diff)
[frontend] Slow and Turbo modes (#3525)
Closes #3344 Adds slow and turbo modes with configurable speeds that can then be toggled by the user. Behavior is: - Standard/slow limit, toggle turbo = turbo - Turbo limit, toggle turbo = standard - Standard/turbo limit, toggle slow = slow - Slow limit, toggle slow = standard Enabling the turbo/slow mode enables the frame limiter unconditionally. This has some conflicts with VSync. For example when I set my refresh rate to 60hz and enable vsync, turbo mode does nothing. Not sure how to go about fixing this, @MaranBr probably knows better the proper solution. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3525 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/yuzu/main_window.cpp')
-rw-r--r--src/yuzu/main_window.cpp40
1 files changed, 29 insertions, 11 deletions
diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp
index 2e5548c775..0c6f6f04d0 100644
--- a/src/yuzu/main_window.cpp
+++ b/src/yuzu/main_window.cpp
@@ -3,6 +3,7 @@
// Qt on macOS doesn't define VMA shit
#include <boost/algorithm/string/split.hpp>
+#include "common/settings.h"
#include "common/settings_enums.h"
#include "frontend_common/settings_generator.h"
#include "qt_common/qt_string_lookup.h"
@@ -1406,12 +1407,12 @@ void MainWindow::InitializeHotkeys() {
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
LinkActionShortcut(ui->action_View_Lobby,
- QStringLiteral("Multiplayer Browse Public Game Lobby"));
- LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
+ QStringLiteral("Browse Public Game Lobby"));
+ LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Create Room"));
LinkActionShortcut(ui->action_Connect_To_Room,
- QStringLiteral("Multiplayer Direct Connect to Room"));
- LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
- LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
+ QStringLiteral("Direct Connect to Room"));
+ LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Show Current Room"));
+ LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Leave Room"));
LinkActionShortcut(ui->action_Configure, QStringLiteral("Configure"));
LinkActionShortcut(ui->action_Configure_Current_Game, QStringLiteral("Configure Current Game"));
@@ -1440,9 +1441,25 @@ void MainWindow::InitializeHotkeys() {
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &MainWindow::OnMute);
connect_shortcut(QStringLiteral("Audio Volume Down"), &MainWindow::OnDecreaseVolume);
connect_shortcut(QStringLiteral("Audio Volume Up"), &MainWindow::OnIncreaseVolume);
- connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
- Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
+
+ connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [this] {
+ Settings::ToggleStandardMode();
+ const bool limited = Settings::values.use_speed_limit.GetValue();
+ m_fpsSuffix = limited ? QString{} : tr("Unlocked");
+ });
+
+ connect_shortcut(QStringLiteral("Toggle Turbo Speed"), [this] {
+ Settings::ToggleTurboMode();
+ const bool turbo = Settings::values.current_speed_mode.GetValue() == Settings::SpeedMode::Turbo;
+ m_fpsSuffix = turbo ? tr("Turbo") : QString{};
});
+
+ connect_shortcut(QStringLiteral("Toggle Slow Speed"), [this] {
+ Settings::ToggleSlowMode();
+ const bool slow = Settings::values.current_speed_mode.GetValue() == Settings::SpeedMode::Slow;
+ m_fpsSuffix = slow ? tr("Slow") : QString{};
+ });
+
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [] {
if (Settings::values.enable_renderdoc_hotkey) {
QtCommon::system->GetRenderdocAPI().ToggleCapture();
@@ -4254,14 +4271,15 @@ void MainWindow::UpdateStatusBar() {
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
- .arg(Settings::values.speed_limit.GetValue()));
+ .arg(Settings::SpeedLimit()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
- game_fps_label->setText(
- tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) +
- tr(Settings::values.use_speed_limit ? "" : " (Unlocked)"));
+ QString fpsText = tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0);
+ if (!m_fpsSuffix.isEmpty()) fpsText = fpsText % QStringLiteral(" (%1)").arg(m_fpsSuffix);
+
+ game_fps_label->setText(fpsText);
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));