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authorinix <Nixy01@proton.me>2025-10-17 22:47:43 +0200
committercrueter <crueter@eden-emu.dev>2025-10-17 22:47:43 +0200
commit6bdf479488dd87a35bf5ccf9ec334f49bf43ffc7 (patch)
tree166376be36272e3177cc2fd474cc24c7eb9d1360 /src/yuzu/set_play_time_dialog.cpp
parent9c7ed0f59dd41ec0bbbfbc81678209ae60a36016 (diff)
[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
Diffstat (limited to 'src/yuzu/set_play_time_dialog.cpp')
-rw-r--r--src/yuzu/set_play_time_dialog.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/yuzu/set_play_time_dialog.cpp b/src/yuzu/set_play_time_dialog.cpp
new file mode 100644
index 0000000000..c0f1f0be22
--- /dev/null
+++ b/src/yuzu/set_play_time_dialog.cpp
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "yuzu/set_play_time_dialog.h"
+#include "frontend_common/play_time_manager.h"
+#include "ui_set_play_time_dialog.h"
+
+SetPlayTimeDialog::SetPlayTimeDialog(QWidget* parent, u64 current_play_time)
+ : QDialog(parent), ui{std::make_unique<Ui::SetPlayTimeDialog>()} {
+ ui->setupUi(this);
+
+ ui->hoursSpinBox->setValue(
+ QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeHours(current_play_time)).toInt());
+ ui->minutesSpinBox->setValue(
+ QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeMinutes(current_play_time)).toInt());
+ ui->secondsSpinBox->setValue(
+ QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeSeconds(current_play_time)).toInt());
+
+ connect(ui->hoursSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
+ &SetPlayTimeDialog::OnValueChanged);
+ connect(ui->minutesSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
+ &SetPlayTimeDialog::OnValueChanged);
+ connect(ui->secondsSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
+ &SetPlayTimeDialog::OnValueChanged);
+}
+
+SetPlayTimeDialog::~SetPlayTimeDialog() = default;
+
+u64 SetPlayTimeDialog::GetTotalSeconds() const {
+ const u64 hours = static_cast<u64>(ui->hoursSpinBox->value());
+ const u64 minutes = static_cast<u64>(ui->minutesSpinBox->value());
+ const u64 seconds = static_cast<u64>(ui->secondsSpinBox->value());
+
+ return hours * 3600 + minutes * 60 + seconds;
+}
+
+void SetPlayTimeDialog::OnValueChanged() {
+ if (ui->errorLabel->isVisible()) {
+ ui->errorLabel->setVisible(false);
+ }
+
+ const u64 total_seconds = GetTotalSeconds();
+ constexpr u64 max_reasonable_time = 9999ULL * 3600;
+
+ if (total_seconds > max_reasonable_time) {
+ ui->errorLabel->setText(tr("Total play time reached maximum."));
+ ui->errorLabel->setVisible(true);
+ }
+}