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authorcrueter <swurl@swurl.xyz>2025-06-11 22:57:13 +0000
committercrueter <crueter@noreply.localhost>2025-06-11 22:57:13 +0000
commitc4ca8d2367e3283e2adcc37833376d68b2ece6fc (patch)
tree88d9dc9a3a112ac4fb2ad2f6854515e9b7e97ebc /src/yuzu/user_data_migration.cpp
parent8ff1b9d282a9a7a8a02df86eecf19dbbd8440557 (diff)
Properly migrate internal NAND, Load, etc. directories (#167)
Signed-off-by: crueter <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167 Co-authored-by: crueter <swurl@swurl.xyz> Co-committed-by: crueter <swurl@swurl.xyz>
Diffstat (limited to 'src/yuzu/user_data_migration.cpp')
-rw-r--r--src/yuzu/user_data_migration.cpp245
1 files changed, 120 insertions, 125 deletions
diff --git a/src/yuzu/user_data_migration.cpp b/src/yuzu/user_data_migration.cpp
index 3851e183b2..7424fc2c44 100644
--- a/src/yuzu/user_data_migration.cpp
+++ b/src/yuzu/user_data_migration.cpp
@@ -40,150 +40,144 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
{
namespace fs = std::filesystem;
- const QString migration_prompt_message = main_window->tr(
- "Would you like to migrate your data for use in Eden?\n"
- "Select the corresponding button to migrate data from that emulator.\n"
- "This may take a while.");
+ // define strings here for easy access
+ static constexpr const char *prompt_prefix_text
+ = "Eden has detected user data for the following emulators:";
- bool any_found = false;
+ static constexpr const char *migration_prompt_message
+ = "Would you like to migrate your data for use in Eden?\n"
+ "Select the corresponding button to migrate data from that emulator.\n"
+ "This may take a while.";
+
+ static constexpr const char *clear_shader_tooltip
+ = "Clearing shader cache is recommended for all "
+ "users.\nDo not uncheck unless you know what "
+ "you're doing.";
+
+ static constexpr const char *keep_old_data_tooltip
+ = "Keeps the old data directory. This is recommended if you aren't\n"
+ "space-constrained and want to keep separate data for the old emulator.";
+
+ static constexpr const char *clear_old_data_tooltip
+ = "Deletes the old data directory.\nThis is recommended on "
+ "devices with space constraints.";
+
+ static constexpr const char *link_old_dir_tooltip
+ = "Creates a filesystem link between the old directory and Eden directory.\n"
+ "This is recommended if you want to share data between emulators.";
+
+ // actual migration code
MigrationDialog migration_prompt;
- migration_prompt.setWindowTitle(main_window->tr("Migration"));
-
- QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
- clear_shaders->setText(main_window->tr("Clear Shader Cache"));
- clear_shaders->setToolTip(main_window->tr(
- "Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what "
- "you're doing."));
- clear_shaders->setChecked(true);
-
- QRadioButton *keep_old = new QRadioButton(&migration_prompt);
- keep_old->setText(main_window->tr("Keep Old Data"));
- keep_old->setToolTip(
- main_window->tr("Keeps the old data directory. This is recommended if you aren't\n"
- "space-constrained and want to keep separate data for the old emulator."));
- keep_old->setChecked(true);
-
- QRadioButton *clear_old = new QRadioButton(&migration_prompt);
- clear_old->setText(main_window->tr("Clear Old Data"));
- clear_old->setToolTip(main_window->tr("Deletes the old data directory.\nThis is recommended on "
- "devices with space constraints."));
- clear_old->setChecked(false);
-
- QRadioButton *link = new QRadioButton(&migration_prompt);
- link->setText(main_window->tr("Link Old Directory"));
- link->setToolTip(
- main_window->tr("Creates a filesystem link between the old directory and Eden directory.\n"
- "This is recommended if you want to share data between emulators.."));
- link->setChecked(false);
-
- // Link and Clear Old are mutually exclusive
+ migration_prompt.setWindowTitle(QObject::tr("Migration"));
+
+ // mutually exclusive
QButtonGroup *group = new QButtonGroup(&migration_prompt);
- group->addButton(keep_old);
- group->addButton(clear_old);
- group->addButton(link);
-
- migration_prompt.addBox(clear_shaders);
- migration_prompt.addBox(keep_old);
- migration_prompt.addBox(clear_old);
- migration_prompt.addBox(link);
-
- // Reflection would make this code 10x better
- // but for now... MACRO MADNESS!!!!
- QMap<QString, bool> found;
- QMap<QString, MigrationWorker::LegacyEmu> legacyMap;
- QMap<QString, QAbstractButton *> buttonMap;
-
-#define EMU_MAP(name) \
- const bool name##_found = fs::is_directory( \
- Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
- legacyMap[main_window->tr(#name)] = MigrationWorker::LegacyEmu::name; \
- found[main_window->tr(#name)] = name##_found; \
- if (name##_found) \
- any_found = true;
-
- EMU_MAP(Citron)
- EMU_MAP(Sudachi)
- EMU_MAP(Yuzu)
- EMU_MAP(Suyu)
-
-#undef EMU_MAP
-
- if (any_found) {
- QString promptText = main_window->tr(
- "Eden has detected user data for the following emulators:");
- QMapIterator iter(found);
-
- while (iter.hasNext()) {
- iter.next();
- if (!iter.value())
- continue;
-
- QAbstractButton *button = migration_prompt.addButton(iter.key());
-
- buttonMap[iter.key()] = button;
- promptText.append(main_window->tr("\n- %1").arg(iter.key()));
- }
-
- promptText.append(main_window->tr("\n\n"));
-
- migration_prompt.setText(promptText + migration_prompt_message);
- migration_prompt.addButton(main_window->tr("No"), true);
-
- migration_prompt.exec();
-
- MigrationWorker::MigrationStrategy strategy;
- if (link->isChecked()) {
- strategy = MigrationWorker::MigrationStrategy::Link;
- } else if (clear_old->isChecked()) {
- strategy = MigrationWorker::MigrationStrategy::Move;
- } else {
- strategy = MigrationWorker::MigrationStrategy::Copy;
- }
-
- QMapIterator buttonIter(buttonMap);
-
- while (buttonIter.hasNext()) {
- buttonIter.next();
- if (buttonIter.value() == migration_prompt.clickedButton()) {
- MigrateUserData(main_window,
- legacyMap[buttonIter.key()],
- clear_shaders->isChecked(),
- strategy);
- return;
- }
- }
-
- // If we're here, the user chose not to migrate
- ShowMigrationCancelledMessage(main_window);
- }
- else // no other data was found
+ // MACRO MADNESS
+
+#define BUTTON(clazz, name, text, tooltip, checkState) \
+ clazz *name = new clazz(&migration_prompt); \
+ name->setText(QObject::tr(text)); \
+ name->setToolTip(QObject::tr(tooltip)); \
+ name->setChecked(checkState); \
+ migration_prompt.addBox(name);
+
+ BUTTON(QCheckBox, clear_shaders, "Clear Shader Cache", clear_shader_tooltip, true)
+
+#define RADIO(name, text, tooltip, checkState) \
+ BUTTON(QRadioButton, name, text, tooltip, checkState) \
+ group->addButton(name);
+
+ RADIO(keep_old, "Keep Old Data", keep_old_data_tooltip, true)
+ RADIO(clear_old, "Clear Old Data", clear_old_data_tooltip, false)
+ RADIO(link_old, "Link Old Directory", link_old_dir_tooltip, false)
+
+#undef RADIO
+#undef BUTTON
+
+ std::vector<Emulator> found{};
+
+ for (const Emulator &emu : legacy_emus)
+ if (fs::is_directory(emu.get_user_dir()))
+ found.emplace_back(emu);
+
+ if (found.empty()) {
return;
+ }
+
+ // makes my life easier
+ qRegisterMetaType<Emulator>();
+
+ QString prompt_text = QObject::tr(prompt_prefix_text);
+
+ // natural language processing is a nightmare
+ for (const Emulator &emu : found) {
+ prompt_text.append(QStringLiteral("\n- %1").arg(QObject::tr(emu.name)));
+
+ QAbstractButton *button = migration_prompt.addButton(QObject::tr(emu.name));
+
+ // This is cursed, but it's actually the most efficient way by a mile
+ button->setProperty("emulator", QVariant::fromValue(emu));
+ }
+
+ prompt_text.append(QObject::tr("\n\n"));
+ prompt_text.append(QObject::tr(migration_prompt_message));
+
+ migration_prompt.setText(prompt_text);
+ migration_prompt.addButton(QObject::tr("No"), true);
+
+ migration_prompt.exec();
+
+ QAbstractButton *button = migration_prompt.clickedButton();
+
+ if (button->text() == QObject::tr("No")) {
+ return ShowMigrationCancelledMessage(main_window);
+ }
+
+ MigrationWorker::MigrationStrategy strategy;
+ switch (group->checkedId()) {
+ default:
+ [[fallthrough]];
+ case 0:
+ strategy = MigrationWorker::MigrationStrategy::Copy;
+ break;
+ case 1:
+ strategy = MigrationWorker::MigrationStrategy::Move;
+ break;
+ case 2:
+ strategy = MigrationWorker::MigrationStrategy::Link;
+ break;
+ }
+
+ MigrateUserData(main_window,
+ button->property("emulator").value<Emulator>(),
+ clear_shaders->isChecked(),
+ strategy);
}
void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow *main_window)
{
QMessageBox::information(main_window,
- main_window->tr("Migration"),
- main_window
- ->tr("You can manually re-trigger this prompt by deleting the "
- "new config directory:\n"
- "%1")
+ QObject::tr("Migration"),
+ QObject::tr("You can manually re-trigger this prompt by deleting the "
+ "new config directory:\n%1")
.arg(QString::fromStdString(Common::FS::GetEdenPathString(
Common::FS::EdenPath::ConfigDir))),
QMessageBox::Ok);
}
void UserDataMigrator::MigrateUserData(QMainWindow *main_window,
- const MigrationWorker::LegacyEmu selected_legacy_emu,
+ const Emulator selected_legacy_emu,
const bool clear_shader_cache,
const MigrationWorker::MigrationStrategy strategy)
{
- // Create a dialog to let the user know it's migrating, some users noted confusion.
+ selected_emu = selected_legacy_emu;
+
+ // Create a dialog to let the user know it's migrating
QProgressDialog *progress = new QProgressDialog(main_window);
- progress->setWindowTitle(main_window->tr("Migrating"));
- progress->setLabelText(main_window->tr("Migrating, this may take a while..."));
+ progress->setWindowTitle(QObject::tr("Migrating"));
+ progress->setLabelText(QObject::tr("Migrating, this may take a while..."));
progress->setRange(0, 0);
progress->setCancelButton(nullptr);
progress->setWindowModality(Qt::WindowModality::ApplicationModal);
@@ -194,13 +188,14 @@ void UserDataMigrator::MigrateUserData(QMainWindow *main_window,
thread->connect(thread, &QThread::started, worker, &MigrationWorker::process);
- thread->connect(worker, &MigrationWorker::finished, progress, [=](const QString &success_text) {
+ thread->connect(worker, &MigrationWorker::finished, progress, [=, this](const QString &success_text, const std::string &path) {
progress->close();
QMessageBox::information(main_window,
- main_window->tr("Migration"),
+ QObject::tr("Migration"),
success_text,
QMessageBox::Ok);
+ migrated = true;
thread->quit();
});