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authorLioncash <mathew1800@gmail.com>2018-09-17 05:57:23 -0400
committerLioncash <mathew1800@gmail.com>2018-09-17 06:01:14 -0400
commitf2cd251780605448d7069d701098288ba04cdf4c (patch)
tree0702c7fecbb6d6f0bb641089bc713569033d08bb /src/yuzu/util/util.cpp
parentbdd44b2044fe03facb244b3462d2fc4fdcc97b46 (diff)
yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on the compatibility icons, which prevents the circles from looking fairly jagged, and actually makes them look circular.
Diffstat (limited to 'src/yuzu/util/util.cpp')
-rw-r--r--src/yuzu/util/util.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp
index e99042a239..62c080affe 100644
--- a/src/yuzu/util/util.cpp
+++ b/src/yuzu/util/util.cpp
@@ -30,8 +30,9 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
+ painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
- painter.drawEllipse(0, 0, 15, 15);
+ painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
return circle_pixmap;
}