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authorlizzie <lizzie@eden-emu.dev>2026-03-11 16:49:29 +0100
committercrueter <crueter@eden-emu.dev>2026-03-11 16:49:29 +0100
commit5a0780b826d868f6ffb49b8faa951600b9b65547 (patch)
tree50fb300a750e25e6f79a16762ac0e9d5be5b871f /src/yuzu/vk_device_info.cpp
parentd35fc7b7ee47993cf8e45d7fd09d13f30ab85adf (diff)
[video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)
- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that - Same goes for Vulkan, but now with `ENABLE_VULKAN` - Add support to have OpenGL-only builds (why would you do this?) - Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu/vk_device_info.cpp')
-rw-r--r--src/yuzu/vk_device_info.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/yuzu/vk_device_info.cpp b/src/yuzu/vk_device_info.cpp
index 2b87ccd3ca..53dacdc090 100644
--- a/src/yuzu/vk_device_info.cpp
+++ b/src/yuzu/vk_device_info.cpp
@@ -77,4 +77,5 @@ void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
}
+
} // namespace VkDeviceInfo