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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:07:49 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:07:49 -0400
commit571f9b58eb8a9c102a91a5d26cd32ebae4330232 (patch)
tree989c5032c268044452d7ad7c324b147c964227e9 /src/yuzu_cmd/yuzu.cpp
parent808039e5806dc841a30ef7d887462635860ae291 (diff)
nx2: GPU-thread zone timers and an in-process sampling profiler
EDEN_NX2_GPU_PROFILE=1 times the GPU thread's stages (command parsing, macros, draw setup by step, compute, texture uploads) and logs each one's share of every second. EDEN_NX2_SAMPLE=<thread names> (Windows) pauses the named threads about 600 times a second for EDEN_NX2_SAMPLE_SECONDS, walks their stacks and writes per-function counts plus folded stacks (EDEN_NX2_SAMPLE_OUT).
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index bf256766fb..ffa1876c4f 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -54,6 +54,7 @@
#endif
#include "yuzu_cmd/emu_window/emu_window_sdl3_null.h"
#include "yuzu_cmd/emu_window/emu_window_sdl3_vk.h"
+#include "yuzu_cmd/nx2_sampler.h"
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
@@ -246,6 +247,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
#ifdef _WIN32
SetUnhandledExceptionFilter(WriteCrashDump);
#endif
+ Nx2Sampler::StartFromEnvironment();
// SDL calls SDL_AppIterate back to back by default, which kept a host core at 100% polling
// input; 240 Hz is plenty for input and the key script.
SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "240");