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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 00:24:14 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 00:24:14 -0400 |
| commit | a5e528e2d0bc784ebf24850e5913cece912c685e (patch) | |
| tree | 8a0323e46528f768dc9fd0b0843419be2892de95 /src/yuzu_cmd/yuzu.cpp | |
| parent | f8c8b809e64c57d34837b09cce3b6a7fd8e5295a (diff) | |
nx2: get title 4 past the difficulty confirm
- MME: implement MME_DMA_READ / MME_DMA_READ_FIFOED (Turing macros read query
results into their load FIFO; the conditional-render macro at 0x142 needs it).
- vi2 present waits up to 4 s for the frame fence (was 250 ms) so shader
compile stalls don't let the game lap its equal-value gate semaphores.
- Native QMD: fire the third release slot at word 52, which NVN2 patches for
queue-to-queue syncs (compute queue releasing a gate the 3D queue waits on).
- Compute class SET_REPORT_SEMAPHORE (0x6c0-0x6c3) releases.
- Ampere lowering: AOFFI, any LOP3 truth table, STG RZ, LDG 0x981, IABS,
I2FP rounding, IMAD negated addend, SHFL 0x989 (all 77 title-4 shaders lower).
- Debug: EDEN_NX2_SEM_WATCH=<addr> traces acquires, releases, method
arguments and compute macro emits for one semaphore block;
EDEN_NX2_KEY_SCRIPT scripted key presses; per-submit logs moved to TRACE.
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 3aaba78fd1..b46534ec9d 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -4,6 +4,9 @@ // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <vector> +#include <cstdlib> +#include <chrono> #include <cstdio> #include <iostream> #include <memory> @@ -34,6 +37,7 @@ #include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" #include "frontend_common/config.h" +#include "input_common/drivers/keyboard.h" #include "input_common/main.h" #include "network/network.h" #include "sdl_config.h" @@ -327,8 +331,50 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) { state->system.InitializeDebugger(); return SDL_APP_CONTINUE; } +// EDEN_NX2_KEY_SCRIPT="seconds:code,seconds:-code,...": press (code) or release (-code) keyboard +// keys, by SDL scancode, that many seconds after start. Lets hidden test runs drive menus. +static void RunKeyScript(InputCommon::InputSubsystem& input_subsystem) { + struct KeyEvent { + double seconds; + int code; + }; + static const std::vector<KeyEvent> script = [] { + std::vector<KeyEvent> events; + if (const char* text = std::getenv("EDEN_NX2_KEY_SCRIPT")) { + std::string list{text}; + size_t start = 0; + while (start < list.size()) { + const size_t end = std::min(list.find(',', start), list.size()); + const std::string item = list.substr(start, end - start); + if (const size_t colon = item.find(':'); colon != std::string::npos) { + events.push_back({std::stod(item.substr(0, colon)), + std::stoi(item.substr(colon + 1))}); + } + start = end + 1; + } + } + return events; + }(); + static const auto begin = std::chrono::steady_clock::now(); + static size_t next = 0; + const double elapsed = + std::chrono::duration<double>(std::chrono::steady_clock::now() - begin).count(); + while (next < script.size() && script[next].seconds <= elapsed) { + const int code = script[next].code; + LOG_INFO(Frontend, "Key script: {} key {} at {:.1f} s", code < 0 ? "release" : "press", + code < 0 ? -code : code, elapsed); + if (code < 0) { + input_subsystem.GetKeyboard()->ReleaseKey(static_cast<std::size_t>(-code)); + } else { + input_subsystem.GetKeyboard()->PressKey(static_cast<std::size_t>(code)); + } + ++next; + } +} + extern "C" SDL_AppResult SDL_AppIterate(void *appstate) { SdlState *state = (SdlState *)appstate; + RunKeyScript(state->input_subsystem); return state->emu_window && state->emu_window->IsOpen() ? SDL_APP_CONTINUE : SDL_APP_SUCCESS; } extern "C" SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) { |
